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Crowdfunding
Raise money from a page anyone can share
Growing an audience
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backerkit.com

BackerKit started as the thing campaigns moved to after Kickstarter closed, to collect addresses and sell add-ons, and now runs the campaign itself as well. Keeping both halves in one place removes the export and re-import that loses backers. It leans heavily toward tabletop games, which shows in the templates and in who is browsing.
There is no subscription. BackerKit takes 5 percent of total funds raised and payment processing is 2.9 percent plus 30 cents a pledge in the US. Both apply only if the project reaches its goal. That 5 percent is the same as Kickstarter's, and what it buys on top is the pledge manager you would otherwise pay for separately after the campaign.
Tabletop games, comics and physical products with add-ons and shipping to work out. A creator funding a film or an album will find the audience and the tooling both pointed somewhere else.
The reason to launch here rather than on Kickstarter is the second half of the job. If the project is a straightforward one-reward campaign with no add-ons and no shipping tiers, Kickstarter's larger browsing audience is worth more than the pledge manager.
Crowdfunding
Raise money from a page anyone can share
Crowdfunding
All or nothing funding with a real audience
Crowdfunding
Crowdfunding that takes no cut of the total
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