Making the work
Growing an audience
Running the business
BackerKit runs the campaign and the pledge manager as one platform, and charges 5 percent of everything raised the moment a project funds. PledgeBox only does the second half: it surveys backers, sells add-ons and builds the shipping list after a campaign that ran elsewhere, on Kickstarter or Indiegogo, has already funded. Its fee is 3 percent of add-on sales alone, and nothing at all on the money the campaign already raised. The choice is really about where the campaign itself runs, since PledgeBox assumes that already happened somewhere else.
Crowdfunding with the pledge manager attached
Pledge manager for a funded campaign
BackerKit | PledgeBox | |
|---|---|---|
| Starting price | Free | Free |
| Pricing model | Free | Free |
| Free tier | Yes | Yes |
| Billing | Usage-based | Usage-based |
| Free trial | Not stated | Not stated |
| API | Not stated | Not stated |
| Data export |
Crowdfunding with the pledge manager attached
BackerKit started as the thing campaigns moved to after Kickstarter closed, to collect addresses and sell add-ons, and now runs the campaign itself as well. Keeping both halves in one place removes the export and re-import that loses backers. It leans heavily toward tabletop games, which shows in the templates and in who is browsing.
Our note
The reason to launch here rather than on Kickstarter is the second half of the job. If the project is a straightforward one-reward campaign with no add-ons and no shipping tiers, Kickstarter's larger browsing audience is worth more than the pledge manager.
Only on this side
Pledge manager for a funded campaign
PledgeBox handles what happens after a campaign funds: surveying backers for addresses and choices, selling add-ons, and producing the shipping list. It costs nothing unless the survey earns something, because the fee is a percentage of add-on sales rather than a subscription. Campaigns with no upsell pay nothing at all.
Pick BackerKit when you want the campaign and the fulfillment on one platform, particularly for a tabletop game, comic or physical product with add-ons and shipping tiers to sort out. The cost is 5 percent of everything raised, the same cut Kickstarter charges, but it buys the pledge manager built in rather than a second tool to connect afterward.
Pick PledgeBox when the campaign itself already ran, or will run, on Kickstarter or Indiegogo, and you just need the survey, the add-on store and the shipping list afterward. It charges nothing on the funds the campaign already raised and only 3 percent on new add-on sales during the survey, rising to 5 percent in the pre-order store afterward. A first-time creator who has not budgeted for a pledge manager pays nothing until it actually earns something.
Ratings are the average of reviews readers left. The facts are stated by each tool’s own listing and are not verified by CloutStack. How we make money.
| Not stated |
| Their cut (they differ) | 5% of what you earn | 3% of what you earn |
|---|
| Runs on | Web | Web |
|---|
| Covers | Crowdfunding, Monetization & Payments | Crowdfunding |
|---|
| Works with | Nothing in particular | Nothing in particular |
|---|
| Founded | Not listed | Not listed |
|---|
| Reader rating | No reviews yet | No reviews yet |
|---|
| Live deals | None right now | None right now |
|---|
Shaded rows are where the two answers disagree and both listings have answered. A row where one side has not stated a fact is left plain, because silence is not a difference.
Our note
Free until there are add-ons to sell is the right shape for a first campaign, because the cost only arrives with the revenue. The 3 percent applies to add-on sales and not to what the campaign already raised, which is the distinction that makes it cheap.