Tebex
Monetization
Game server monetization at a flat five percent
Making the work
Growing an audience
Running the business

Whop sells memberships, courses, software and communities from a storefront that handles the checkout and the access control together, so a paying customer lands inside whatever they bought rather than in an email thread. There is no setup cost and no monthly cost; the money comes off each transaction. Rates differ by how the customer pays, with cards cheapest and instalment financing dearest. The marketplace side brings its own traffic, which is either the reason to be here or noise to ignore depending on what is being sold.
There are no setup or monthly costs. Card transactions are 2.7 percent plus 30 cents, with 1.5 percent added for international cards and 1 percent for currency conversion. Other payment methods are charged at 4 percent or 5 percent plus $1.00, and instalment financing is 15 percent. Payouts are $2.50 each and disputes are $15.00. Because the rate depends on how the customer pays rather than on a plan, the cut has no single number.
Somebody selling access to a community, a course or a piece of software who wants the payment and the entitlement handled in one step rather than wired together. The absence of a monthly fee suits a launch that has not proved itself yet. Anybody whose audience already lives somewhere else, and who only needs a payment link, is paying a platform rate for a marketplace they will not use.
Push customers towards cards if you can, because the gap between 2.7 percent and the 4 to 5 percent charged on other methods is the largest single lever on what you keep. Compare against Gumroad and Lemon Squeezy on the all-in rate rather than the headline, since all three price differently once payouts and disputes are counted.
Monetization
Card payments at a published per-charge rate
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