Making the work
Growing an audience
Running the business
Both cover monetization & payments. Here is what separates them on price, billing, what you can take with you, and coverage.
Game server monetization at a flat five percent
Sell access to a community with no monthly fee
Tebex | Whop | |
|---|---|---|
| Starting price | Free | Free |
| Pricing model | Free | Free |
| Free tier | Yes | Yes |
| Billing | Usage-based | Usage-based |
| Free trial | Not stated | Not stated |
| API | Yes | Yes |
| Data export | Not stated | Not stated |
| Their cut | 5% of what you earn | Not stated |
| Runs on (they differ) | Web | Web, iOS, Android |
| Covers | Monetization & Payments |
Shaded rows are where the two answers disagree and both listings have answered. A row where one side has not stated a fact is left plain, because silence is not a difference.
Game server monetization at a flat five percent
Tebex sells ranks, cosmetics and subscriptions to the players on a game server, and handles the billing, renewals and plan changes that a community running its own payments ends up doing by hand. The entry tier has no monthly cost and takes a flat five percent instead, so a quiet month costs nothing. Store layouts are customisable and the checkout is theirs rather than a redirect somewhere else. Anybody outside game communities is the wrong audience, because everything here assumes a server and its players.
Our note
The flat 5 percent is the number to hold against alternatives, because it does not move with volume and most competitors in this space negotiate rather than publish. Work out what the paid tier costs in your own currency before upgrading, since the page quotes it in pounds and the exchange rate is doing part of the pricing.
Sell access to a community with no monthly fee
Whop sells memberships, courses, software and communities from a storefront that handles the checkout and the access control together, so a paying customer lands inside whatever they bought rather than in an email thread. There is no setup cost and no monthly cost; the money comes off each transaction. Rates differ by how the customer pays, with cards cheapest and instalment financing dearest. The marketplace side brings its own traffic, which is either the reason to be here or noise to ignore depending on what is being sold.
Ratings are the average of reviews readers left. The facts are stated by each tool’s own listing and are not verified by CloutStack. How we make money.
| Monetization & Payments, Memberships & Subscriptions |
| Works with | Nothing in particular | Nothing in particular |
|---|
| Founded | Not listed | Not listed |
|---|
| Reader rating | No reviews yet | No reviews yet |
|---|
| Live deals | None right now | None right now |
|---|
Our note
Push customers towards cards if you can, because the gap between 2.7 percent and the 4 to 5 percent charged on other methods is the largest single lever on what you keep. Compare against Gumroad and Lemon Squeezy on the all-in rate rather than the headline, since all three price differently once payouts and disputes are counted.
Only on this side