Making the work
Growing an audience
Running the business
Rive builds 2D vector animation that reacts to input and ships through free open-source runtimes into an app or game, from $9 a seat a month after 3 free files. Vectary builds 3D product visuals and AR scenes a phone camera can place in a room, no app required, from $15 a month billed annually after a free plan of 5 projects, though its Pro AI plan caps out at $1 million in annual company revenue. Rive is for something that has to respond inside a product's code. Vectary is for a designer who needs a 3D or AR shot without learning Blender.
Rive | Vectary | |
|---|---|---|
| Starting price (they differ) | From $9 | From $15 |
| Pricing model | Free plan, paid tiers | Free plan, paid tiers |
| Free tier | Yes | Yes |
| Billing | Monthly or annual | Not stated |
| Free trial (they differ) | None | 14 days |
| API |
Interactive animation that ships into an app
Rive is the one to reach for when the animation has to respond to something rather than play. A state machine is built alongside the artwork, and runtimes drop the result into a real product. For a creator that mostly means website and app work rather than video, and the learning curve is closer to a design tool than to a filter.
Our note
Rive and Jitter get compared and should not be. Jitter makes a video; Rive makes a thing that reacts. If nobody is going to click it, Rive is the harder tool for no gain.
3D and AR design that runs in a browser
Vectary puts 3D modelling in a browser tab, which is the difference between trying it and not. Models can be shared as a link, embedded in a page or placed in a room through a phone camera with no app in the way. Designers use it for product shots and interactive scenes that would otherwise mean learning heavier software. Anybody doing character work or simulation is in the wrong place.
Our note
Check the revenue cap before standardising on the Pro plan, because it is the kind of term that only becomes a problem after the work is already built here. For a freelancer or a small brand it is irrelevant, and the free tier is genuinely enough to decide whether the browser editor suits you.
Choose Rive if the work ships as part of a real product: an app onboarding, an interactive site, a game, using a state machine built alongside the artwork. Cadet is $9 a seat a month for more files and collaboration, since the runtimes across ten platforms are free regardless of plan. It is a design-tool learning curve for something video tools do not attempt at all.
Choose Vectary if the deliverable is a 3D product shot or an AR scene a customer can place in their own room from a phone browser: Pro AI is $15 a month billed annually, and the free plan's 5 projects are enough to learn the editor and finish something real. Check the $1 million annual revenue cap on Pro AI before standardising a larger company on it, since that is a licence limit rather than a price and rules the plan out past that size.
Ratings are the average of reviews readers left. The facts are stated by each tool’s own listing and are not verified by CloutStack. How we make money.
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| Not stated |
| Data export | Not stated | Not stated |
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| Their cut | None | None |
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| Runs on | Web | Web |
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| Covers | Motion Graphics & Animation, Design & Graphics | Motion Graphics & Animation, Design & Graphics |
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| Works with | Nothing in particular | Nothing in particular |
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| Founded | Not listed | Not listed |
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| Reader rating | No reviews yet | No reviews yet |
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| Live deals | None right now | None right now |
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Shaded rows are where the two answers disagree and both listings have answered. A row where one side has not stated a fact is left plain, because silence is not a difference.