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Both cover motion graphics & animation. Here is what separates them on price, billing, what you can take with you, and coverage.
| Motion Array | Rive | |
|---|---|---|
| Starting price | From $10.99 | From $9 |
| Pricing model | Paid subscription | Free plan, paid tiers |
| Free tier | No | Yes |
| Billing | Monthly or annual | Monthly or annual |
| Free trial | Not stated | None |
| API | Not stated | Yes |
| Data export | Not stated | Not stated |
| Their cut | Not stated | Not stated |
| Runs on | Web, macOS, Windows | Web |
| Covers | Stock Footage & Assets, Motion Graphics & Animation, Video Editing | Motion Graphics & Animation, Design & Graphics |
| Works with | Nothing in particular | Nothing in particular |
| Founded | Not listed | Not listed |
| Reader rating | No reviews yet | No reviews yet |
| Live deals | None right now | None right now |
Templates and footage for video editors
Motion Array sells the things a video editor runs out of mid-project: Premiere and After Effects templates, presets, LUTs, stock footage and music, on one licence that covers commercial work. The plugins are the part regular users say they would miss. Buying it by category is cheaper than the Everything plan and worse value the moment you need two categories.
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Interactive animation that ships into an app
Rive is the one to reach for when the animation has to respond to something rather than play. A state machine is built alongside the artwork, and runtimes drop the result into a real product. For a creator that mostly means website and app work rather than video, and the learning curve is closer to a design tool than to a filter.
Our note
Rive and Jitter get compared and should not be. Jitter makes a video; Rive makes a thing that reacts. If nobody is going to click it, Rive is the harder tool for no gain.
Only on this side
Ratings are the average of reviews readers left. The facts are stated by each tool’s own listing and are not verified by CloutStack. How we make money.