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Both cover motion graphics & animation and design & graphics. Here is what separates them on price, billing, what you can take with you, and coverage.
| Jitter | Rive | |
|---|---|---|
| Starting price | From $15 | From $9 |
| Pricing model | Free plan, paid tiers | Free plan, paid tiers |
| Free tier | Yes | Yes |
| Billing | Monthly or annual | Monthly or annual |
| Free trial | None | None |
| API | Not stated | Yes |
| Data export | Everything, in an open format | Not stated |
| Their cut | Not stated | Not stated |
| Runs on | Web | Web |
| Covers | Motion Graphics & Animation, Design & Graphics | Motion Graphics & Animation, Design & Graphics |
| Works with | Nothing in particular | Nothing in particular |
| Founded | Not listed | Not listed |
| Reader rating | No reviews yet | No reviews yet |
| Live deals | None right now | None right now |
Motion design in the browser, exported to Lottie
Jitter animates the things a creator actually needs animated, which is titles, logos and social posts, without asking anybody to learn After Effects. It imports from Figma and exports video, GIF and Lottie on every plan including the free one. The free plan watermarks and caps you at three workspace files.
Interactive animation that ships into an app
Rive is the one to reach for when the animation has to respond to something rather than play. A state machine is built alongside the artwork, and runtimes drop the result into a real product. For a creator that mostly means website and app work rather than video, and the learning curve is closer to a design tool than to a filter.
Our note
Rive and Jitter get compared and should not be. Jitter makes a video; Rive makes a thing that reacts. If nobody is going to click it, Rive is the harder tool for no gain.
Ratings are the average of reviews readers left. The facts are stated by each tool’s own listing and are not verified by CloutStack. How we make money.