Making the work
Growing an audience
Running the business
Cavalry and Rive both start free, but they build different things. Cavalry, free for individuals, creates procedural motion graphics that render out to a video timeline. Rive, free for three files then $9 a seat a month, builds animations that respond to input inside an app or a game, driven by a state machine rather than a fixed timeline. If nobody is going to click the result, Rive is the wrong tool for no gain.
Procedural 2D animation, free for individuals
Interactive animation that ships into an app
Cavalry | Rive | |
|---|---|---|
| Starting price | Free | From $9 |
| Pricing model (they differ) | Free | Free plan, paid tiers |
| Free tier | Yes | Yes |
| Billing | Not stated | Monthly or annual |
| Free trial | Not stated | None |
| API | Not stated |
Procedural 2D animation, free for individuals
Cavalry animates by rules rather than by keyframe: shapes driven by generators, behaviours and data, so a hundred elements move together without a hundred edits. Motion designers use it for the work that would be tedious anywhere else, and it exports to the formats a video timeline expects. The company states plainly that individuals pay nothing. Coming from a keyframe tool, the model takes a while to click, and then it is hard to leave.
Our note
The free licence removes the only reason not to try it, so the real question is whether the procedural way of thinking suits your work. Give it a project with repetition in it, because a single moving logo will not show you anything After Effects does not already do.
Interactive animation that ships into an app
Rive is the one to reach for when the animation has to respond to something rather than play. A state machine is built alongside the artwork, and runtimes drop the result into a real product. For a creator that mostly means website and app work rather than video, and the learning curve is closer to a design tool than to a filter.
Cavalry is the right choice for anything that ends as a finished video: a title sequence, a data visualisation, a hundred elements moving together on one edit. It is free for individuals, and the procedural approach pays off most on work with real repetition in it.
Rive is worth $9 a seat a month the moment the animation has to react to a click, a swipe or a game state rather than just play. State machines run across ten platforms, from React and Flutter to Unity and Unreal, and the runtimes themselves are free and open source. Anybody exporting a finished video file at the end of the process should use Cavalry instead.
Ratings are the average of reviews readers left. The facts are stated by each tool’s own listing and are not verified by CloutStack. How we make money.
| Data export | Not stated | Not stated |
|---|
| Their cut | None | None |
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| Runs on (they differ) | macOS, Windows | Web |
|---|
| Covers | Motion Graphics & Animation | Motion Graphics & Animation, Design & Graphics |
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| Works with | Nothing in particular | Nothing in particular |
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| Founded | Not listed | Not listed |
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| Reader rating | No reviews yet | No reviews yet |
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| Live deals | None right now | None right now |
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Shaded rows are where the two answers disagree and both listings have answered. A row where one side has not stated a fact is left plain, because silence is not a difference.
Our note
Rive and Jitter get compared and should not be. Jitter makes a video; Rive makes a thing that reacts. If nobody is going to click it, Rive is the harder tool for no gain.
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