Making the work
Growing an audience
Running the business
BackerKit runs a campaign and its own pledge manager together, so the real job starts once a project funds: collecting addresses, selling add-ons and building the shipping list without exporting backers anywhere. Kickstarter is the platform people actually browse looking for something to back, which is worth more than any tool to a creator with no mailing list of their own. Both charge 5 percent of what is raised, only if the campaign succeeds. One is built for add-ons and shipping tiers to manage after the money arrives. The other is built to find the audience in the first place.
Crowdfunding with the pledge manager attached
All or nothing funding with a real audience
BackerKit | Kickstarter | |
|---|---|---|
| Starting price | Free | Free |
| Pricing model | Free | Free |
| Free tier | Yes | Yes |
| Billing | Usage-based | Usage-based |
| Free trial | Not stated | Not stated |
| API | Not stated | Not stated |
| Data export |
Crowdfunding with the pledge manager attached
BackerKit started as the thing campaigns moved to after Kickstarter closed, to collect addresses and sell add-ons, and now runs the campaign itself as well. Keeping both halves in one place removes the export and re-import that loses backers. It leans heavily toward tabletop games, which shows in the templates and in who is browsing.
Our note
The reason to launch here rather than on Kickstarter is the second half of the job. If the project is a straightforward one-reward campaign with no add-ons and no shipping tiers, Kickstarter's larger browsing audience is worth more than the pledge manager.
All or nothing funding with a real audience
Kickstarter is still where a project with no list of its own has the best chance of finding backers, because people browse it the way they browse a shop. All or nothing is the rule: miss the goal and nobody is charged, which protects a creator from half-funding something they cannot deliver. Nothing about the platform helps after the campaign ends.
Pick BackerKit once the reward list gets complicated: add-ons, shipping tiers, a tabletop game with variants to track. The 5 percent fee matches Kickstarter's own, so the real reason to choose it is the pledge manager built into the same platform that took the money, with no export and re-import to lose backers along the way. A straightforward one-reward campaign gets less from that pledge manager than from Kickstarter's bigger, ready-made audience.
Pick Kickstarter for a first project with no mailing list, since its browsing audience is a source of backers nothing else in this pairing has. All or nothing protects you from a half-funded project you cannot deliver, and a campaign that misses its goal is charged nothing at all. Budget for roughly 8 to 10 percent of the raise disappearing into fees and processing once it does fund.
Ratings are the average of reviews readers left. The facts are stated by each tool’s own listing and are not verified by CloutStack. How we make money.
| Not stated |
| Their cut | 5% of what you earn | 5% of what you earn |
|---|
| Runs on | Web | Web |
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| Covers | Crowdfunding, Monetization & Payments | Crowdfunding, Monetization & Payments |
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| Works with | Nothing in particular | Nothing in particular |
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| Founded | Not listed | Not listed |
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| Reader rating | No reviews yet | No reviews yet |
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| Live deals | None right now | None right now |
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Shaded rows are where the two answers disagree and both listings have answered. A row where one side has not stated a fact is left plain, because silence is not a difference.