Making the work
Growing an audience
Running the business
Stripe processes a card charge at a published 2.9 percent plus 30 cents, with no monthly fee and no assumption about what you are selling. Tebex takes a flat 5 percent of what a game server's store sells instead, with no monthly cost on its entry tier, but bundles in the billing, renewals and in-game delivery a general processor does not touch. Stripe is the cheaper rate for a generic sale; Tebex is a specialized layer built entirely around a server and its players.
Card payments at a published per-charge rate
Game server monetization at a flat five percent
Stripe | Tebex | |
|---|---|---|
| Starting price | Free | Free |
| Pricing model | Free | Free |
| Free tier | Yes | Yes |
| Billing | Usage-based | Usage-based |
| Free trial | Not stated | Not stated |
| API | Yes | Yes |
Card payments at a published per-charge rate
Stripe is the processor a great many of the tools in this directory are quietly built on, and going to it directly makes sense once you sell from a site you control. The rate is published rather than quoted, which is rarer in payments than it sounds. Subscriptions, invoices, payment links and a hosted checkout all sit on the same account. Nothing is billed monthly, so an idle account costs nothing.
Our note
Go direct to Stripe when you own the storefront and can live with your own tax admin. If VAT and sales tax registration is the part keeping you awake, pay the extra couple of points for a merchant of record and stop thinking about it.
Only on this side
Game server monetization at a flat five percent
Tebex sells ranks, cosmetics and subscriptions to the players on a game server, and handles the billing, renewals and plan changes that a community running its own payments ends up doing by hand. The entry tier has no monthly cost and takes a flat five percent instead, so a quiet month costs nothing. Store layouts are customisable and the checkout is theirs rather than a redirect somewhere else. Anybody outside game communities is the wrong audience, because everything here assumes a server and its players.
Pick Stripe when you are selling from a site you control and the product is not tied to a game server: the rate is published rather than quoted, 2.9 percent plus 30 cents on a domestic card, and an idle account costs nothing. It asks you to handle your own sales tax, which is worth weighing before assuming the lower rate is the whole cost.
Pick Tebex if the audience is players on a game server buying ranks, cosmetics or a subscription, since that is the one thing it is built entirely around. The flat 5 percent on the entry tier includes billing, renewals and delivery to the player, work a generic processor like Stripe leaves for you to build yourself.
Ratings are the average of reviews readers left. The facts are stated by each tool’s own listing and are not verified by CloutStack. How we make money.
| Data export | Not stated | Not stated |
|---|
| Their cut | Not stated | 5% of what you earn |
|---|
| Runs on | Web | Web |
|---|
| Covers | Monetization & Payments, Creator Finance | Monetization & Payments |
|---|
| Works with | Nothing in particular | Nothing in particular |
|---|
| Founded | Not listed | Not listed |
|---|
| Reader rating | No reviews yet | No reviews yet |
|---|
| Live deals | None right now | None right now |
|---|
Shaded rows are where the two answers disagree and both listings have answered. A row where one side has not stated a fact is left plain, because silence is not a difference.
Our note
The flat 5 percent is the number to hold against alternatives, because it does not move with volume and most competitors in this space negotiate rather than publish. Work out what the paid tier costs in your own currency before upgrading, since the page quotes it in pounds and the exchange rate is doing part of the pricing.