Making the work
Growing an audience
Running the business
Both cover monetization & payments. Here is what separates them on price, billing, what you can take with you, and coverage.
A storefront whose card rate falls by plan
Game server monetization at a flat five percent
Shopify | Tebex | |
|---|---|---|
| Starting price | From $29 | Free |
| Pricing model (they differ) | Paid subscription | Free |
| Free tier (they differ) | No | Yes |
| Billing (they differ) | Monthly or annual | Usage-based |
| Free trial | Not stated | Not stated |
| API | Yes | Yes |
| Data export | Not stated | Not stated |
| Their cut | Not stated | 5% of what you earn |
| Runs on (they differ) | Web, iOS, Android |
Shaded rows are where the two answers disagree and both listings have answered. A row where one side has not stated a fact is left plain, because silence is not a difference.
A storefront whose card rate falls by plan
Shopify runs the shop itself, the checkout and the card processing, which is why its pricing has two numbers rather than one: a monthly plan and a card rate that drops as the plan rises. Selling on social, in person and through a site all report into the same catalogue and stock count. The plans are otherwise similar enough that most people choose on the card rate and the staff seats. Using a payment provider other than Shopify's own adds a transaction fee on top, so the cheap plan is not always the cheap option.
Our note
Work out the crossover between plans on your own card volume before choosing, because 0.2 percent of a busy month covers the difference between two tiers and most people pick on features instead. If a third-party gateway is a requirement rather than a preference, price that transaction fee in first, since it can cost more than the plan itself.
Only on this side
Game server monetization at a flat five percent
Tebex sells ranks, cosmetics and subscriptions to the players on a game server, and handles the billing, renewals and plan changes that a community running its own payments ends up doing by hand. The entry tier has no monthly cost and takes a flat five percent instead, so a quiet month costs nothing. Store layouts are customisable and the checkout is theirs rather than a redirect somewhere else. Anybody outside game communities is the wrong audience, because everything here assumes a server and its players.
Ratings are the average of reviews readers left. The facts are stated by each tool’s own listing and are not verified by CloutStack. How we make money.
| Covers | Monetization & Payments, Digital Products & Storefronts | Monetization & Payments |
|---|
| Works with | Nothing in particular | Nothing in particular |
|---|
| Founded | Not listed | Not listed |
|---|
| Reader rating | No reviews yet | No reviews yet |
|---|
| Live deals | None right now | None right now |
|---|
Our note
The flat 5 percent is the number to hold against alternatives, because it does not move with volume and most competitors in this space negotiate rather than publish. Work out what the paid tier costs in your own currency before upgrading, since the page quotes it in pounds and the exchange rate is doing part of the pricing.